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h-picaso
Art monkey what does the tricks for peanuts.
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Sad But True.

Posted by h-picaso - October 31st, 2022


After an internal discussion, it was agreed that a majority of the staff didn’t have the time to devote to the project, and so; Queens of our Hearts been dissolved. We already announced it on the Discord and the Patreon has been halted.

 

What’s next?

Currently, all the tiers on the Patron/Discord have been made public; which means you can now view all the production art in its full resolution. Including the sexy variants I made for the seasonal costumes! You’ll be able to access them over the next month or so before both are permanently shut down. No worries though, I’ll also be uploading/re-uploading them across my various accounts as well.

 

The FUTURE of the project?

One of the first things I brought up was how we should divide up the characters between us. It was agreed that I would make the most use of them, so the majority of the cast and material associated with them are now under my care. The two exceptions being Nia and Lily, whose creators have taken charge of them. Certainly sad to see them go, but hope they’re well taken care of.

 

With that, I’m happy to say that the project is not dead and I do intend to continue work on it. This might mean a little quiet on the subject as I re-write, re-code and re-shuffle things around a bit into something similar yet distinct. Most likely keeping the college setting, but changing some character bios/dynamics, adding some new ones, and fleshing out plot-lines. You can still certainly expect a sexy-fun adventure from me.

 

Can you code?

For anyone curious about my ability to handle this on my own I’ll say this; since Aster’s intro I’ve had a heavy hand in both coding and re-coding the game. In fact, the current builds as of Aster’s intro were largely re-coded (cleaned up/optimized) by me, or made from scratch in the case of Sunny. Additionally I’ve been experimenting with mini test-projects to expand my knowledge and implementation of the python coding system. It’s safe to say that, for the project at hand, I know what I’m doing.

 

What happens when/if it’s finished?

We’ll have to see, but I’m keen on putting it up on STEAM, or some other platform for sale; most likely with the intro as a free demo (maybe more). I have a list of the patrons and their emails, so if you supported the game I’ll try to get you a game-key for a free/discounted download. Not sure what the process is for that, but I’ll certainly try.

But, that’ll be a while.

 

How long should we wait?

As I said, I want some time to make changes/reformulate things before putting anything public out. I’d say give me a year before checking in or expecting to see something from me as far as updates. I’d like to get as much done as possible to make sure progress is consistent before putting anything out there. Once I think things are progressing steadily enough, I’ll take it from there.

 

Wish me luck.


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